GAMES
Facing Crisis: Games,
Simulations and Popular ICT in Language Teaching
Leonardo da Vinci
project 2013
Games
Simulations
ICT tools
Ø Language teaching
GAMES is implemented under the Leornardo da VInci Learning Partnership from September
2013 to June 2015. This partnership project directly involves 6 European organisations
from 5 countries: Poland, Turkey, France, Austria and Spain.
WHY GAMES?
The use of a foreign language is a key
competence that is necessary for the labour market in a knowledge-based
society, as well as for personal development and active citizenship in society.
At the same time, training institutions feel the need to broaden awareness of
lecturing on new teaching methods and adapt to the changing needs of learners
and their motivation. The core of the problem recognized by the partners before
combining their efforts for the project is that language teachers are facing
universal problems such as lack of materials or limited use of methods.
As a result, GAMES attempts to contribute in
creating more attractive language lessons by purposing inexpensive and
accessible supporting methods and devices for learning.
WHAT IS GAMES ABOUT?
The aim of the project is to define and compare
the most useful supportive techniques for language learning, used in work with
adults. The first step is an attempt to find games and simulations that can be
either virtual or real and that could be useful in language teaching. Then, the
project partners arrange experiments, such as workshops, and examine the
effectiveness of games and simulations in different organisational cultures.
The results of this partnership will be shared
through the organization of a seminar for adult teachers and trainers (??where
did we define this??). The final product, a compilation of results, will be
published on the project website.
WHAT IS THE GOAL OF
THE PROJECT?
GAMES targets the elaboration
of inexpensive and easily accessible tools for language teachers in order to
make topics more attractive for adult learners .
The partnership also strives to develop a
platform which gives examples of good practice and further builds bridges
between European lifelong learning training institutions and other providers of
education.
PROJECT PARTNERS
Six partners from five different countries are involved in
GAMES.
- The University of Third Age (U3A), Wroclaw, Poland
- M3Cube(M3), Paris, France
- University of Almeria, Almeria, Spain
- Association for Young Democrats loving Democracy, Afyonkarahisar, Turkey
- Nazilli Public Training Center and Evening Art Craft School , Nazilli, Turkey
- Hackl & Kienel-Mayer OG, Mödling, Austria
ADD: Logos: LLL+
Games, website, coordinator contact
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